FE Neko Script - Pastebin.com (2024)

  1. -- FE Neko Maid Animations By Creo

  2. -- Tail that CAN be used https://web.roblox.com/catalog/4645440842/Plain-White-Cat-Tail

  3. -- For updates on script join this server

  4. -- https://discord.gg/ad7WVB6Bxf

  5. local NotificationBindable = Instance.new("BindableFunction")

  6. local Msgreq = function(Title,Text,Duration,Button1Text,Button2Text)

  7. game.StarterGui:SetCore("SendNotification", {

  8. Title = Title;

  9. Text = Text;

  10. Icon = "";

  11. Duration = Duration;

  12. Button1 = Button1Text;

  13. Button2 = nil;

  14. Callback = NotificationBindable;

  15. })

  16. end

  17. Msgreq("FE Neko Anims V1.6","Loading, please wait while it loads",5,nil)

  18. local SongID = "http://www.roblox.com/asset/?id=198665867"

  19. Bypass = "death"

  20. if not Bypass then Bypass = "limbs" end

  21. HumanDied = false

  22. CountSCIFIMOVIELOL = 1

  23. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)

  24. local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL

  25. AlignPos.ApplyAtCenterOfMass = true;

  26. AlignPos.MaxForce = 67752;

  27. AlignPos.MaxVelocity = math.huge/9e110;

  28. AlignPos.ReactionForceEnabled = false;

  29. AlignPos.Responsiveness = 200;

  30. AlignPos.RigidityEnabled = false;

  31. local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL

  32. AlignOri.MaxAngularVelocity = math.huge/9e110;

  33. AlignOri.MaxTorque = 67752;

  34. AlignOri.PrimaryAxisOnly = false;

  35. AlignOri.ReactionTorqueEnabled = false;

  36. AlignOri.Responsiveness = 200;

  37. AlignOri.RigidityEnabled = false;

  38. local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "AthP_"..CountSCIFIMOVIELOL

  39. local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "AthP_"..CountSCIFIMOVIELOL

  40. local AttachmentC=Instance.new('Attachment',Part1); AttachmentC.Name = "AthO_"..CountSCIFIMOVIELOL

  41. local AttachmentD=Instance.new('Attachment',Part0); AttachmentD.Name = "AthO_"..CountSCIFIMOVIELOL

  42. AttachmentC.Orientation = Angle

  43. AttachmentA.Position = Position

  44. AlignPos.Attachment1 = AttachmentA;

  45. AlignPos.Attachment0 = AttachmentB;

  46. AlignOri.Attachment1 = AttachmentC;

  47. AlignOri.Attachment0 = AttachmentD;

  48. CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1

  49. end

  50. coroutine.wrap(function()

  51. local player = game.Players.LocalPlayer

  52. local char = player.Character or player.CharacterAdded:wait()

  53. if sethiddenproperty then

  54. while true do

  55. game:GetService("RunService").RenderStepped:Wait()

  56. settings().Physics.AllowSleep = false

  57. local TBL = game:GetService("Players"):GetChildren()

  58. for _ = 1,#TBL do local Players = TBL[_]

  59. if Players ~= game:GetService("Players").LocalPlayer then

  60. Players.MaximumSimulationRadius = 0

  61. sethiddenproperty(Players,"SimulationRadius",0)

  62. end

  63. end

  64. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)

  65. sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.pow(math.huge,math.huge)*math.huge)

  66. if HumanDied then break end

  67. end

  68. else

  69. while true do

  70. game:GetService("RunService").RenderStepped:Wait()

  71. settings().Physics.AllowSleep = false

  72. local TBL = game:GetService("Players"):GetChildren()

  73. for _ = 1,#TBL do local Players = TBL[_]

  74. if Players ~= game:GetService("Players").LocalPlayer then

  75. Players.MaximumSimulationRadius = 0

  76. end

  77. end

  78. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)

  79. if HumanDied then break end

  80. end

  81. end

  82. end)()

  83. if game:GetService("Players").LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then

  84. if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------

  85. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  86. local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()

  87. CloneChar.Parent = workspace

  88. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)

  89. wait()

  90. CloneChar.Humanoid.BreakJointsOnDeath = false

  91. workspace.Camera.CameraSubject = CloneChar.Humanoid

  92. CloneChar.Name = "non"

  93. CloneChar.Humanoid.DisplayDistanceType = "None"

  94. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  95. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  96. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  97. DeadChar.HumanoidRootPart:Destroy()

  98. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  99. local CONVEC

  100. local function VECTORUNIT()

  101. if HumanDied then CONVEC:Disconnect(); return end

  102. local lookVec = workspace.Camera.CFrame.lookVector

  103. local Root = CloneChar["HumanoidRootPart"]

  104. LVecPart.Position = Root.Position

  105. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  106. end

  107. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  108. local CONDOWN

  109. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  110. local function KEYDOWN(_,Processed)

  111. if HumanDied then CONDOWN:Disconnect(); return end

  112. if Processed ~= true then

  113. local Key = _.KeyCode

  114. if Key == Enum.KeyCode.W then

  115. WDown = true end

  116. if Key == Enum.KeyCode.A then

  117. ADown = true end

  118. if Key == Enum.KeyCode.S then

  119. SDown = true end

  120. if Key == Enum.KeyCode.D then

  121. DDown = true end

  122. if Key == Enum.KeyCode.Space then

  123. SpaceDown = true end end end

  124. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  125. local CONUP

  126. local function KEYUP(_)

  127. if HumanDied then CONUP:Disconnect(); return end

  128. local Key = _.KeyCode

  129. if Key == Enum.KeyCode.W then

  130. WDown = false end

  131. if Key == Enum.KeyCode.A then

  132. ADown = false end

  133. if Key == Enum.KeyCode.S then

  134. SDown = false end

  135. if Key == Enum.KeyCode.D then

  136. DDown = false end

  137. if Key == Enum.KeyCode.Space then

  138. SpaceDown = false end end

  139. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  140. local function MoveClone(X,Y,Z)

  141. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  142. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  143. end

  144. coroutine.wrap(function()

  145. while true do game:GetService("RunService").RenderStepped:Wait()

  146. if HumanDied then break end

  147. if WDown then MoveClone(0,0,1e4) end

  148. if ADown then MoveClone(1e4,0,0) end

  149. if SDown then MoveClone(0,0,-1e4) end

  150. if DDown then MoveClone(-1e4,0,0) end

  151. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  152. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  153. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  154. end

  155. end)()

  156. local con

  157. function UnCollide()

  158. if HumanDied then con:Disconnect(); return end

  159. for _,Parts in next, CloneChar:GetDescendants() do

  160. if Parts:IsA("BasePart") then

  161. Parts.CanCollide = false

  162. end

  163. end

  164. for _,Parts in next, DeadChar:GetDescendants() do

  165. if Parts:IsA("BasePart") then

  166. Parts.CanCollide = false

  167. end

  168. end

  169. end

  170. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  171. local resetBindable = Instance.new("BindableEvent")

  172. resetBindable.Event:connect(function()

  173. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  174. resetBindable:Destroy()

  175. pcall(function()

  176. CloneChar.Humanoid.Health = 0

  177. DeadChar.Humanoid.Health = 0

  178. end)

  179. end)

  180. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  181. coroutine.wrap(function()

  182. while true do

  183. game:GetService("RunService").RenderStepped:wait()

  184. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then

  185. HumanDied = true

  186. pcall(function()

  187. game.Players.LocalPlayer.Character = CloneChar

  188. CloneChar:Destroy()

  189. game.Players.LocalPlayer.Character = DeadChar

  190. if resetBindable then

  191. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  192. resetBindable:Destroy()

  193. end

  194. DeadChar.Humanoid.Health = 0

  195. end)

  196. break

  197. end

  198. end

  199. end)()

  200. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  201. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  202. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  203. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  204. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  205. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  206. coroutine.wrap(function()

  207. while true do

  208. game:GetService("RunService").RenderStepped:wait()

  209. if HumanDied then break end

  210. DeadChar["Torso"].CFrame = CloneChar["Torso"].CFrame

  211. end

  212. end)()

  213. for _,v in next, DeadChar:GetChildren() do

  214. if v:IsA("Accessory") then

  215. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  216. end

  217. end

  218. for _,BodyParts in next, CloneChar:GetDescendants() do

  219. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  220. BodyParts.Transparency = 1 end end

  221. DeadChar.Torso["Left Shoulder"]:Destroy()

  222. DeadChar.Torso["Right Shoulder"]:Destroy()

  223. DeadChar.Torso["Left Hip"]:Destroy()

  224. DeadChar.Torso["Right Hip"]:Destroy()

  225. elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------

  226. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  227. local CloneChar = game:GetService("Players").LocalPlayer["Character"]:Clone()

  228. game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0

  229. game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0

  230. game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false

  231. local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""

  232. Instance.new("Part",FalseChar).Name = "Head"

  233. Instance.new("Part",FalseChar).Name = "Torso"

  234. Instance.new("Humanoid",FalseChar).Name = "Humanoid"

  235. game:GetService("Players").LocalPlayer["Character"] = FalseChar

  236. game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"

  237. local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()

  238. Clone.Parent = game:GetService("Players").LocalPlayer["Character"]

  239. Clone.Name = "Humanoid"

  240. game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()

  241. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  242. game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]

  243. wait(5.65)

  244. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  245. CloneChar.Parent = workspace

  246. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,2,0)

  247. wait()

  248. CloneChar.Humanoid.BreakJointsOnDeath = false

  249. workspace.Camera.CameraSubject = CloneChar.Humanoid

  250. CloneChar.Name = "non"

  251. CloneChar.Humanoid.DisplayDistanceType = "None"

  252. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  253. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  254. FalseChar:Destroy()

  255. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  256. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  257. local CONVEC

  258. local function VECTORUNIT()

  259. if HumanDied then CONVEC:Disconnect(); return end

  260. local lookVec = workspace.Camera.CFrame.lookVector

  261. local Root = CloneChar["HumanoidRootPart"]

  262. LVecPart.Position = Root.Position

  263. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  264. end

  265. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  266. local CONDOWN

  267. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  268. local function KEYDOWN(_,Processed)

  269. if HumanDied then CONDOWN:Disconnect(); return end

  270. if Processed ~= true then

  271. local Key = _.KeyCode

  272. if Key == Enum.KeyCode.W then

  273. WDown = true end

  274. if Key == Enum.KeyCode.A then

  275. ADown = true end

  276. if Key == Enum.KeyCode.S then

  277. SDown = true end

  278. if Key == Enum.KeyCode.D then

  279. DDown = true end

  280. if Key == Enum.KeyCode.Space then

  281. SpaceDown = true end end end

  282. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  283. local CONUP

  284. local function KEYUP(_)

  285. if HumanDied then CONUP:Disconnect(); return end

  286. local Key = _.KeyCode

  287. if Key == Enum.KeyCode.W then

  288. WDown = false end

  289. if Key == Enum.KeyCode.A then

  290. ADown = false end

  291. if Key == Enum.KeyCode.S then

  292. SDown = false end

  293. if Key == Enum.KeyCode.D then

  294. DDown = false end

  295. if Key == Enum.KeyCode.Space then

  296. SpaceDown = false end end

  297. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  298. local function MoveClone(X,Y,Z)

  299. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  300. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  301. end

  302. coroutine.wrap(function()

  303. while true do game:GetService("RunService").RenderStepped:Wait()

  304. if HumanDied then break end

  305. if WDown then MoveClone(0,0,1e4) end

  306. if ADown then MoveClone(1e4,0,0) end

  307. if SDown then MoveClone(0,0,-1e4) end

  308. if DDown then MoveClone(-1e4,0,0) end

  309. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  310. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  311. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  312. end

  313. end)()

  314. local con

  315. function UnCollide()

  316. if HumanDied then con:Disconnect(); return end

  317. for _,Parts in next, CloneChar:GetDescendants() do

  318. if Parts:IsA("BasePart") then

  319. Parts.CanCollide = false

  320. end

  321. end

  322. for _,Parts in next, DeadChar:GetDescendants() do

  323. if Parts:IsA("BasePart") then

  324. Parts.CanCollide = false

  325. end

  326. end

  327. end

  328. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  329. local resetBindable = Instance.new("BindableEvent")

  330. resetBindable.Event:connect(function()

  331. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  332. resetBindable:Destroy()

  333. CloneChar.Humanoid.Health = 0

  334. end)

  335. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  336. coroutine.wrap(function()

  337. while true do

  338. game:GetService("RunService").RenderStepped:wait()

  339. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then

  340. HumanDied = true

  341. pcall(function()

  342. game.Players.LocalPlayer.Character = CloneChar

  343. CloneChar:Destroy()

  344. game.Players.LocalPlayer.Character = DeadChar

  345. if resetBindable then

  346. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  347. resetBindable:Destroy()

  348. end

  349. DeadChar.Humanoid.Health = 0

  350. end)

  351. break

  352. end

  353. end

  354. end)()

  355. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  356. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  357. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  358. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  359. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  360. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  361. SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  362. for _,v in next, DeadChar:GetChildren() do

  363. if v:IsA("Accessory") then

  364. if v.Name == "PlainTail" then

  365. Tail = CloneChar[v.Name].Handle

  366. end

  367. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  368. end

  369. end

  370. for _,BodyParts in next, CloneChar:GetDescendants() do

  371. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  372. BodyParts.Transparency = 1 end end

  373. elseif Bypass == "hats" then

  374. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  375. local DeadChar = game.Players.LocalPlayer.Character

  376. DeadChar.Name = "non"

  377. local HatPosition = Vector3.new(0,0,0)

  378. local HatName = "MediHood"

  379. local HatsLimb = {

  380. Rarm = DeadChar:FindFirstChild("Hat1"),

  381. Larm = DeadChar:FindFirstChild("Pink Hair"),

  382. Rleg = DeadChar:FindFirstChild("Robloxclassicred"),

  383. Lleg = DeadChar:FindFirstChild("Kate Hair"),

  384. Torso1 = DeadChar:FindFirstChild("Pal Hair"),

  385. Torso2 = DeadChar:FindFirstChild("LavanderHair")

  386. }

  387. HatName = DeadChar:FindFirstChild(HatName)

  388. coroutine.wrap(function()

  389. while true do

  390. game:GetService("RunService").RenderStepped:wait()

  391. if not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then

  392. HumanDied = true

  393. pcall(function()

  394. if resetBindable then

  395. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  396. resetBindable:Destroy()

  397. end

  398. DeadChar.Humanoid.Health = 0

  399. end)

  400. break

  401. end

  402. end

  403. end)()

  404. local con

  405. function UnCollide()

  406. if HumanDied then con:Disconnect(); return end

  407. for _,Parts in next, DeadChar:GetDescendants() do

  408. if Parts:IsA("BasePart") then

  409. Parts.CanCollide = false

  410. end

  411. end

  412. end

  413. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  414. SCIFIMOVIELOL(HatName.Handle,DeadChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  415. SCIFIMOVIELOL(HatsLimb.Torso1.Handle,DeadChar["Torso"],Vector3.new(0.5,0,0),Vector3.new(90,0,0))

  416. SCIFIMOVIELOL(HatsLimb.Torso2.Handle,DeadChar["Torso"],Vector3.new(-0.5,0,0),Vector3.new(90,0,0))

  417. SCIFIMOVIELOL(HatsLimb.Larm.Handle,DeadChar["Left Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  418. SCIFIMOVIELOL(HatsLimb.Rarm.Handle,DeadChar["Right Arm"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  419. SCIFIMOVIELOL(HatsLimb.Lleg.Handle,DeadChar["Left Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  420. SCIFIMOVIELOL(HatsLimb.Rleg.Handle,DeadChar["Right Leg"],Vector3.new(0,0,0),Vector3.new(90,0,0))

  421. for i,v in pairs(HatsLimb) do

  422. v.Handle:FindFirstChild("AccessoryWeld"):Destroy()

  423. if v.Handle:FindFirstChild("Mesh") then v.Handle:FindFirstChild("Mesh"):Destroy() end

  424. if v.Handle:FindFirstChild("SpecialMesh") then v.Handle:FindFirstChild("SpecialMesh"):Destroy() end

  425. end

  426. HatName.Handle:FindFirstChild("AccessoryWeld"):Destroy()

  427. end

  428. else

  429. if Bypass == "limbs" then --------------------------------------------------------------------------------------------------------------------

  430. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  431. local CloneChar = game:GetObjects("rbxassetid://5227463276")[1]

  432. CloneChar.Parent = workspace

  433. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)

  434. CloneChar.Humanoid.BreakJointsOnDeath = false

  435. workspace.Camera.CameraSubject = CloneChar.Humanoid

  436. CloneChar.Name = "non"

  437. CloneChar.Humanoid.DisplayDistanceType = "None"

  438. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  439. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  440. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  441. DeadChar.HumanoidRootPart:Destroy()

  442. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  443. local CONVEC

  444. local function VECTORUNIT()

  445. if HumanDied then CONVEC:Disconnect(); return end

  446. local lookVec = workspace.Camera.CFrame.lookVector

  447. local Root = CloneChar["HumanoidRootPart"]

  448. LVecPart.Position = Root.Position

  449. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  450. end

  451. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  452. local CONDOWN

  453. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  454. local function KEYDOWN(_,Processed)

  455. if HumanDied then CONDOWN:Disconnect(); return end

  456. if Processed ~= true then

  457. local Key = _.KeyCode

  458. if Key == Enum.KeyCode.W then

  459. WDown = true end

  460. if Key == Enum.KeyCode.A then

  461. ADown = true end

  462. if Key == Enum.KeyCode.S then

  463. SDown = true end

  464. if Key == Enum.KeyCode.D then

  465. DDown = true end

  466. if Key == Enum.KeyCode.Space then

  467. SpaceDown = true end end end

  468. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  469. local CONUP

  470. local function KEYUP(_)

  471. if HumanDied then CONUP:Disconnect(); return end

  472. local Key = _.KeyCode

  473. if Key == Enum.KeyCode.W then

  474. WDown = false end

  475. if Key == Enum.KeyCode.A then

  476. ADown = false end

  477. if Key == Enum.KeyCode.S then

  478. SDown = false end

  479. if Key == Enum.KeyCode.D then

  480. DDown = false end

  481. if Key == Enum.KeyCode.Space then

  482. SpaceDown = false end end

  483. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  484. local function MoveClone(X,Y,Z)

  485. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  486. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  487. end

  488. coroutine.wrap(function()

  489. while true do game:GetService("RunService").RenderStepped:Wait()

  490. if HumanDied then break end

  491. if WDown then MoveClone(0,0,1e4) end

  492. if ADown then MoveClone(1e4,0,0) end

  493. if SDown then MoveClone(0,0,-1e4) end

  494. if DDown then MoveClone(-1e4,0,0) end

  495. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  496. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  497. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  498. end

  499. end)()

  500. local con

  501. function UnCollide()

  502. if HumanDied then con:Disconnect(); return end

  503. for _,Parts in next, CloneChar:GetDescendants() do

  504. if Parts:IsA("BasePart") then

  505. Parts.CanCollide = false

  506. end

  507. end

  508. for _,Parts in next, DeadChar:GetDescendants() do

  509. if Parts:IsA("BasePart") then

  510. Parts.CanCollide = false

  511. end

  512. end

  513. end

  514. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  515. local resetBindable = Instance.new("BindableEvent")

  516. resetBindable.Event:connect(function()

  517. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  518. resetBindable:Destroy()

  519. CloneChar.Humanoid.Health = 0

  520. end)

  521. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  522. coroutine.wrap(function()

  523. while true do

  524. game:GetService("RunService").RenderStepped:wait()

  525. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 or not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChild("Humanoid") or DeadChar:FindFirstChild("Humanoid").Health <= 0 then

  526. HumanDied = true

  527. pcall(function()

  528. game.Players.LocalPlayer.Character = CloneChar

  529. CloneChar:Destroy()

  530. game.Players.LocalPlayer.Character = DeadChar

  531. if resetBindable then

  532. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  533. resetBindable:Destroy()

  534. end

  535. DeadChar.Humanoid.Health = 0

  536. end)

  537. break

  538. end

  539. end

  540. end)()

  541. for _,v in next, DeadChar:GetChildren() do

  542. if v:IsA("Accessory") then

  543. v:Clone().Parent = CloneChar

  544. end

  545. end

  546. for _,v in next, DeadChar:GetDescendants() do

  547. if v:IsA("Motor6D") and v.Name ~= "Neck" then

  548. v:Destroy()

  549. end

  550. end

  551. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  552. SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))

  553. SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))

  554. SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  555. SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  556. SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  557. SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  558. SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  559. SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  560. SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  561. SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  562. SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  563. SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  564. SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  565. SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  566. coroutine.wrap(function()

  567. while true do

  568. game:GetService("RunService").RenderStepped:wait()

  569. if HumanDied then break end

  570. DeadChar["UpperTorso"].CFrame = CloneChar["Torso"].CFrame * CFrame.new(0,0.2,0)

  571. end

  572. end)()

  573. for _,v in next, DeadChar:GetChildren() do

  574. if v:IsA("Accessory") then

  575. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  576. end

  577. end

  578. for _,BodyParts in next, CloneChar:GetDescendants() do

  579. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  580. BodyParts.Transparency = 1 end end

  581. elseif Bypass == "death" then --------------------------------------------------------------------------------------------------------------------

  582. game:GetService("Players").LocalPlayer["Character"].Archivable = true

  583. local CloneChar = game:GetObjects("rbxassetid://5227463276")[1]

  584. game:GetService("Players").LocalPlayer["Character"].Humanoid.WalkSpeed = 0

  585. game:GetService("Players").LocalPlayer["Character"].Humanoid.JumpPower = 0

  586. game:GetService("Players").LocalPlayer["Character"].Humanoid.AutoRotate = false

  587. local FalseChar = Instance.new("Model", workspace); FalseChar.Name = ""

  588. Instance.new("Part",FalseChar).Name = "Head"

  589. Instance.new("Part",FalseChar).Name = "UpperTorso"

  590. Instance.new("Humanoid",FalseChar).Name = "Humanoid"

  591. game:GetService("Players").LocalPlayer["Character"] = FalseChar

  592. game:GetService("Players").LocalPlayer["Character"].Humanoid.Name = "FalseHumanoid"

  593. local Clone = game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Clone()

  594. Clone.Parent = game:GetService("Players").LocalPlayer["Character"]

  595. Clone.Name = "Humanoid"

  596. game:GetService("Players").LocalPlayer["Character"]:FindFirstChild("FalseHumanoid"):Destroy()

  597. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  598. game:GetService("Players").LocalPlayer["Character"] = workspace[game:GetService("Players").LocalPlayer.Name]

  599. wait(5.65)

  600. game:GetService("Players").LocalPlayer["Character"].Humanoid.Health = 0

  601. CloneChar.Parent = workspace

  602. CloneChar.HumanoidRootPart.CFrame = game:GetService("Players").LocalPlayer["Character"].HumanoidRootPart.CFrame * CFrame.new(0,0.5,0.1)

  603. wait()

  604. CloneChar.Humanoid.BreakJointsOnDeath = false

  605. workspace.Camera.CameraSubject = CloneChar.Humanoid

  606. CloneChar.Name = "non"

  607. CloneChar.Humanoid.DisplayDistanceType = "None"

  608. if CloneChar.Head:FindFirstChild("face") then CloneChar.Head:FindFirstChild("face"):Destroy() end

  609. if workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face") then workspace[game:GetService("Players").LocalPlayer.Name].Head:FindFirstChild("face").Parent = CloneChar.Head end

  610. FalseChar:Destroy()

  611. local DeadChar = workspace[game:GetService("Players").LocalPlayer.Name]

  612. local LVecPart = Instance.new("Part", workspace) LVecPart.CanCollide = false LVecPart.Transparency = 1

  613. local CONVEC

  614. local function VECTORUNIT()

  615. if HumanDied then CONVEC:Disconnect(); return end

  616. local lookVec = workspace.Camera.CFrame.lookVector

  617. local Root = CloneChar["HumanoidRootPart"]

  618. LVecPart.Position = Root.Position

  619. LVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 9999, lookVec.Y, lookVec.Z * 9999))

  620. end

  621. CONVEC = game:GetService("RunService").Heartbeat:Connect(VECTORUNIT)

  622. local CONDOWN

  623. local WDown, ADown, SDown, DDown, SpaceDown = false, false, false, false, false

  624. local function KEYDOWN(_,Processed)

  625. if HumanDied then CONDOWN:Disconnect(); return end

  626. if Processed ~= true then

  627. local Key = _.KeyCode

  628. if Key == Enum.KeyCode.W then

  629. WDown = true end

  630. if Key == Enum.KeyCode.A then

  631. ADown = true end

  632. if Key == Enum.KeyCode.S then

  633. SDown = true end

  634. if Key == Enum.KeyCode.D then

  635. DDown = true end

  636. if Key == Enum.KeyCode.Space then

  637. SpaceDown = true end end end

  638. CONDOWN = game:GetService("UserInputService").InputBegan:Connect(KEYDOWN)

  639. local CONUP

  640. local function KEYUP(_)

  641. if HumanDied then CONUP:Disconnect(); return end

  642. local Key = _.KeyCode

  643. if Key == Enum.KeyCode.W then

  644. WDown = false end

  645. if Key == Enum.KeyCode.A then

  646. ADown = false end

  647. if Key == Enum.KeyCode.S then

  648. SDown = false end

  649. if Key == Enum.KeyCode.D then

  650. DDown = false end

  651. if Key == Enum.KeyCode.Space then

  652. SpaceDown = false end end

  653. CONUP = game:GetService("UserInputService").InputEnded:Connect(KEYUP)

  654. local function MoveClone(X,Y,Z)

  655. LVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)

  656. workspace["non"].Humanoid.WalkToPoint = LVecPart.Position

  657. end

  658. coroutine.wrap(function()

  659. while true do game:GetService("RunService").RenderStepped:Wait()

  660. if HumanDied then break end

  661. if WDown then MoveClone(0,0,1e4) end

  662. if ADown then MoveClone(1e4,0,0) end

  663. if SDown then MoveClone(0,0,-1e4) end

  664. if DDown then MoveClone(-1e4,0,0) end

  665. if SpaceDown then CloneChar["Humanoid"].Jump = true end

  666. if WDown ~= true and ADown ~= true and SDown ~= true and DDown ~= true then

  667. workspace["non"].Humanoid.WalkToPoint = workspace["non"].HumanoidRootPart.Position end

  668. end

  669. end)()

  670. local con

  671. function UnCollide()

  672. if HumanDied then con:Disconnect(); return end

  673. for _,Parts in next, CloneChar:GetDescendants() do

  674. if Parts:IsA("BasePart") then

  675. Parts.CanCollide = false

  676. end

  677. end

  678. for _,Parts in next, DeadChar:GetDescendants() do

  679. if Parts:IsA("BasePart") then

  680. Parts.CanCollide = false

  681. end

  682. end

  683. end

  684. con = game:GetService("RunService").Stepped:Connect(UnCollide)

  685. local resetBindable = Instance.new("BindableEvent")

  686. resetBindable.Event:connect(function()

  687. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  688. resetBindable:Destroy()

  689. CloneChar.Humanoid.Health = 0

  690. end)

  691. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)

  692. coroutine.wrap(function()

  693. while true do

  694. game:GetService("RunService").RenderStepped:wait()

  695. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChild("Humanoid") or CloneChar:FindFirstChild("Humanoid").Health <= 0 then

  696. HumanDied = true

  697. pcall(function()

  698. game.Players.LocalPlayer.Character = CloneChar

  699. CloneChar:Destroy()

  700. game.Players.LocalPlayer.Character = DeadChar

  701. if resetBindable then

  702. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)

  703. resetBindable:Destroy()

  704. end

  705. DeadChar.Humanoid.Health = 0

  706. end)

  707. break

  708. end

  709. end

  710. end)()

  711. for _,v in next, DeadChar:GetChildren() do

  712. if v:IsA("Accessory") then

  713. v:Clone().Parent = CloneChar

  714. end

  715. end

  716. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  717. SCIFIMOVIELOL(DeadChar["UpperTorso"],CloneChar["Torso"],Vector3.new(0,0.2,0),Vector3.new(0,0,0))

  718. SCIFIMOVIELOL(DeadChar["LowerTorso"],CloneChar["Torso"],Vector3.new(0,-0.78,0),Vector3.new(0,0,0))

  719. SCIFIMOVIELOL(DeadChar["LeftUpperArm"],CloneChar["Left Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  720. SCIFIMOVIELOL(DeadChar["LeftLowerArm"],CloneChar["Left Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  721. SCIFIMOVIELOL(DeadChar["LeftHand"],CloneChar["Left Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  722. SCIFIMOVIELOL(DeadChar["RightUpperArm"],CloneChar["Right Arm"],Vector3.new(0,0.375,0),Vector3.new(0,0,0))

  723. SCIFIMOVIELOL(DeadChar["RightLowerArm"],CloneChar["Right Arm"],Vector3.new(0,-0.215,0),Vector3.new(0,0,0))

  724. SCIFIMOVIELOL(DeadChar["RightHand"],CloneChar["Right Arm"],Vector3.new(0,-0.825,0),Vector3.new(0,0,0))

  725. SCIFIMOVIELOL(DeadChar["LeftUpperLeg"],CloneChar["Left Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  726. SCIFIMOVIELOL(DeadChar["LeftLowerLeg"],CloneChar["Left Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  727. SCIFIMOVIELOL(DeadChar["LeftFoot"],CloneChar["Left Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  728. SCIFIMOVIELOL(DeadChar["RightUpperLeg"],CloneChar["Right Leg"],Vector3.new(0,0.575,0),Vector3.new(0,0,0))

  729. SCIFIMOVIELOL(DeadChar["RightLowerLeg"],CloneChar["Right Leg"],Vector3.new(0,-0.137,0),Vector3.new(0,0,0))

  730. SCIFIMOVIELOL(DeadChar["RightFoot"],CloneChar["Right Leg"],Vector3.new(0,-0.787,0),Vector3.new(0,0,0))

  731. SCIFIMOVIELOL(DeadChar["HumanoidRootPart"],CloneChar["HumanoidRootPart"],Vector3.new(0,0,0),Vector3.new(0,0,0))

  732. for _,v in next, DeadChar:GetChildren() do

  733. if v:IsA("Accessory") then

  734. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))

  735. end

  736. end

  737. for _,BodyParts in next, CloneChar:GetDescendants() do

  738. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then

  739. BodyParts.Transparency = 1 end end

  740. if DeadChar.Head:FindFirstChild("Neck") then

  741. game.Players.LocalPlayer.Character:BreakJoints()

  742. end

  743. end

  744. end

  745. local CloneChar = workspace.non

  746. ArtificialHB = Instance.new('BindableEvent', script)

  747. ArtificialHB.Name = 'Heartbeat'

  748. script:WaitForChild('Heartbeat')

  749. frame = 1 / 60

  750. tf = 0

  751. allowframeloss = false

  752. tossremainder = false

  753. lastframe = tick()

  754. script.Heartbeat:Fire()

  755. game:GetService('RunService').Heartbeat:connect(function(s, p)

  756. tf = tf + s

  757. if tf >= frame then

  758. if allowframeloss then

  759. script.Heartbeat:Fire()

  760. lastframe = tick()

  761. else

  762. for i = 1, math.floor(tf / frame) do

  763. script.Heartbeat:Fire()

  764. end

  765. lastframe = tick()

  766. end

  767. if tossremainder then

  768. tf = 0

  769. else

  770. tf = tf - frame * math.floor(tf / frame)

  771. end

  772. end

  773. end)

  774. local makesound = function(soundid,speed,volume,parent)

  775. local sound = Instance.new("Sound")

  776. sound.SoundId = soundid

  777. sound.RollOffMaxDistance = 100

  778. sound.PlaybackSpeed =speed

  779. sound.Volume = volume

  780. sound.Parent = parent

  781. return sound

  782. end

  783. local Callerp = function(Start,End,Percent)

  784. return (Start - (End - Start) * Percen)

  785. end

  786. function swait(t)

  787. game:GetService('RunService').Stepped:wait()

  788. end

  789. local TweenService = game:GetService("TweenService")

  790. local CF = CFrame.new

  791. local CFA = CFrame.Angles

  792. local head = CloneChar:WaitForChild("Head")

  793. local tors = CloneChar:WaitForChild("Torso")

  794. local huma = CloneChar:WaitForChild("Humanoid")

  795. huma.DisplayName = " "

  796. local neck = Instance.new("Weld",tors)

  797. neck.Part0 = tors

  798. neck.Part1 = head

  799. neck.C0 = CF(0,1.5,0)

  800. local nek = neck.C1

  801. neck.Enabled = true

  802. local root = CloneChar.HumanoidRootPart.RootJoint.C0

  803. local rs = tors["Right Shoulder"].C0

  804. local ls = tors["Left Shoulder"].C0

  805. local rh = tors["Right Hip"].C0

  806. local lh = tors["Left Hip"].C0

  807. local RootPart = CloneChar:WaitForChild("HumanoidRootPart")

  808. local Humanoid = CloneChar.Humanoid

  809. local ActiveTracks = Humanoid:GetPlayingAnimationTracks()

  810. Humanoid.JumpPower = 80

  811. local Attacking = false

  812. local AttackANVal = 1

  813. local bambam = Instance.new("BodyThrust")

  814. bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart

  815. bambam.Force = Vector3.new(1000,0,1000)

  816. bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position

  817. rayCast = function(Pos, Dir, Max, Ignore)

  818. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), (CloneChar and game.Players.LocalPlayer.Character))

  819. end

  820. Spawn(function()

  821. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do

  822. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then

  823. s = game:GetService("RunService").Heartbeat:connect(function()

  824. v.Velocity = Vector3.new(0,35,0)

  825. wait(0.3)

  826. end)

  827. end

  828. end

  829. end)

  830. spawn(function()

  831. repeat

  832. wait()

  833. until Humanoid.Health < 0.1

  834. s:Disconnect()

  835. end)

  836. if Tail ~= nil then

  837. TailWeld = Tail.AccessoryWeld

  838. else

  839. TailWeld = Instance.new("Weld",workspace)

  840. Msgreq("FE Neko Anims V1.6","Loading Without Tail Accessory (Check top of script for the accessory)",5,nil)

  841. end

  842. local TC0 = TailWeld.C0 * CFrame.new(0,0,0.4)

  843. local Song = Instance.new("Sound",RootPart)

  844. Song.SoundId = SongID

  845. Song.Looped = true

  846. Song:Play()

  847. local Running = false

  848. local MakeTween = function(timetack,easingstyle,easingdirection,repeats,flipflop)

  849. local newtween = TweenInfo.new(

  850. timetack,

  851. easingstyle,

  852. easingdirection,

  853. repeats,

  854. flipflop,

  855. )

  856. return newtween

  857. end

  858. local DOTWEEN = function(Part,tim,value)

  859. local Tween = MakeTween(tim,Enum.EasingStyle.Circular,Enum.EasingDirection.InOut,0,false)

  860. TweenService:Create(Part,Tween,{C0= value}):Play()

  861. end

  862. local LerpStyle = function(lerpmagnet,easingstyle,easingdirection)

  863. local newstyle = TweenService:GetValue(lerpmagnet,easingstyle,easingdirection)

  864. return newstyle

  865. end

  866. local SpinKick = function()

  867. if Attacking == false then

  868. Attacking = true

  869. for i = 0,60,1 do

  870. swait()

  871. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  872. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(30),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  873. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  874. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  875. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20 + -10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  876. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-30 - -6)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  877. end

  878. bambam.Location = game.Players.LocalPlayer.Character.Torso.Position

  879. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character.Torso.Position

  880. RootPart.Anchored = true

  881. for i = 0,60,1 do

  882. swait()

  883. RootPart.Position = RootPart.Position + Vector3.new(0,0.6,0)

  884. bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position

  885. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character.Torso.Position

  886. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  887. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-20 + -36*i),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  888. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.0,0,0) * CFA(math.rad(0),math.rad(30),math.rad(40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  889. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(-30),math.rad(-40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  890. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(50)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  891. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  892. end

  893. RootPart.Anchored = false

  894. Attacking = false

  895. end

  896. end

  897. local ComboCont = 1

  898. local Attack = function()

  899. if Attacking == false then

  900. Attacking = true

  901. if ComboCont == 1 then

  902. for i = 0,10,1 do

  903. swait()

  904. bambam.Location = game.Players.LocalPlayer.Character["Right Arm"].Position

  905. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Right Arm"].Position

  906. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  907. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-30),math.rad(0),math.rad(80)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  908. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.5,0,-1.2) * CFA(math.rad(0),math.rad(90),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  909. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  910. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  911. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  912. end

  913. for i = 0,15,1 do

  914. swait()

  915. bambam.Location = game.Players.LocalPlayer.Character["Right Arm"].Position

  916. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Right Arm"].Position

  917. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  918. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  919. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.5,0,0) * CFA(math.rad(0),math.rad(-85),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  920. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  921. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(40)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  922. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  923. end

  924. ComboCont = 2

  925. elseif ComboCont == 2 then

  926. for i = 0,10,1 do

  927. swait()

  928. bambam.Location = game.Players.LocalPlayer.Character["Left Arm"].Position

  929. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  930. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  931. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-30),math.rad(0),math.rad(90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  932. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-12)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  933. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  934. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  935. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  936. end

  937. for i = 0,10,1 do

  938. swait()

  939. bambam.Location = game.Players.LocalPlayer.Character["Left Arm"].Position

  940. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  941. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(-90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  942. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(0),math.rad(0),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  943. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-12)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  944. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0.5) * CFA(math.rad(0),math.rad(90),math.rad(-90)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  945. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  946. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(30)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  947. end

  948. ComboCont = 3

  949. elseif ComboCont == 3 then

  950. for i = 0,10,1 do

  951. swait()

  952. bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position

  953. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  954. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  955. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(10),math.rad(0),math.rad(-50)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  956. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-5)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  957. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(8)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  958. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(-50),math.rad(-98)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  959. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(20),math.rad(0)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  960. end

  961. for i = 0,15,1 do

  962. swait()

  963. bambam.Location = game.Players.LocalPlayer.Character["Right Leg"].Position

  964. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = game.Players.LocalPlayer.Character["Left Arm"].Position

  965. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  966. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,-3,0) * CFA(math.rad(-40),math.rad(0),math.rad(90)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  967. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-5)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  968. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(8)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  969. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(90),math.rad(-90+40)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  970. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(-90),math.rad(0)),LerpStyle(0.2,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  971. end

  972. ComboCont = 1

  973. end

  974. Attacking = false

  975. end

  976. end

  977. local Mouse = game.Players.LocalPlayer:GetMouse()

  978. local B1Hold = false

  979. Mouse.Button1Down:Connect(function()

  980. B1Hold = true

  981. while B1Hold == true do

  982. wait()

  983. Attack()

  984. end

  985. end)

  986. local Running = false

  987. Mouse.Button1Up:Connect(function()

  988. B1Hold = false

  989. end)

  990. Mouse.KeyDown:Connect(function(key)

  991. if key == "z" then

  992. SpinKick()

  993. else

  994. if key == "t" and Attacking == false then

  995. Attacking = true

  996. makesound("rbxassetid://6433451653",1,1,tors):Play()

  997. for i=0,100 do

  998. swait()

  999. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad( -15 + math.rad(math.sin(time()*16)*15)),0,0),LerpStyle(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut))

  1000. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(-10 + math.sin(time()*16)*10),math.rad(0),math.rad(0)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1001. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0.4 + math.sin(time()*17)*0.4,0) * CFA(0,math.rad(90),math.rad(123)),LerpStyle(0.07*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1002. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(10),0,math.rad(-90)),LerpStyle(0.07*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1003. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(-30 + math.sin(time()*17)*20),math.rad(-10 + math.sin(time()*16)*10)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1004. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(10 + math.sin(time()*16)*-10)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1005. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-20 + math.sin(-time()*3.83)*-20),math.rad(-math.sin(time()*3.83/2)*24),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1006. end

  1007. Attacking = false

  1008. else

  1009. if key == "r" and Attacking == false then

  1010. Attacking = true

  1011. while game.Players.LocalPlayer.Character.Humanoid.MoveDirection.Magnitude < 0.1 do

  1012. swait()

  1013. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = tors.Position

  1014. neck.C1 = neck.C1:Lerp(nek * CF(0,-0.4,0) * CFA(math.rad(-90),math.rad(-math.cos(time()*3)*30),0),LerpStyle(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut))

  1015. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,-2.5) * CFA(math.rad(78),math.rad(math.sin(time()*3)*12),math.rad(math.rad(math.sin(time()*3)*40))),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1016. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.3,0.4 +0.4+math.sin(time()*3)*0.2,-0.4 -0.2+math.sin(time()*3)*0.2) * CFA(math.rad(-45)+math.rad(math.sin(time()*3)*12),math.rad(0),math.rad(180 - 10+math.cos(time()*3)*5)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1017. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-0.3,0.4+0.4-math.sin(time()*3)*0.2,-0.4 -0.2+math.sin(time()*3)*0.2) * CFA(math.rad(-45)-math.rad(math.sin(time()*3)*12),math.rad(0),math.rad(-180 + 10 +math.cos(time()*3)*5)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1018. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(-math.sin(time()*3)*12),math.rad(math.sin(time()*3)*30),math.rad(-12 - 50 + math.cos(time()*3)*30)),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1019. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(-math.sin(time()*3)*12),math.rad(math.sin(time()*3)*30),math.rad(12 + 50 + math.cos(time()*3)*30)),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1020. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(0),0,math.rad(math.cos(time()*3)*40)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1021. end

  1022. Attacking = false

  1023. else if key == "f" then

  1024. if Running == false then

  1025. Running = true

  1026. Humanoid.WalkSpeed = 40

  1027. else

  1028. Running = false

  1029. Humanoid.WalkSpeed = 20

  1030. end

  1031. elseif key == "x" and Attacking == false and Mouse.Target.Parent:FindFirstChildWhichIsA("Humanoid") ~= nil then

  1032. Attacking = true

  1033. Camera = workspace.CurrentCamera

  1034. Camera.CameraType = "Scriptable"

  1035. local Target = Mouse.Target.Parent

  1036. for i = 0,200,1 do

  1037. swait()

  1038. Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(0,0,-5)).Position,head.CFrame.Position),1)

  1039. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1040. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1041. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-25),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1042. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-25),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1043. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1044. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1045. end

  1046. for i = 0,20,1 do

  1047. swait()

  1048. Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(0,0,-3)).Position,head.CFrame.Position),1)

  1049. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1050. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1051. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-40),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1052. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-40),math.rad(0),math.rad(00)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1053. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1054. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1055. end

  1056. RootPart.CFrame = Target.HumanoidRootPart.CFrame * CFrame.new(0,0,-8)

  1057. for i = 0,100,1 do

  1058. swait()

  1059. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Target.HumanoidRootPart.Position

  1060. Camera.CFrame = Camera.CFrame:Lerp(CFrame.new((head.CFrame * CFrame.new(-3,0,0)).Position,Target.HumanoidRootPart.CFrame.Position),0.2)

  1061. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.8,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1062. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,0) * CFA(math.rad(20),math.rad(0),math.rad(0)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1063. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,-0.5,0) * CFA(math.rad(-80),math.rad(0),math.rad(-20)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1064. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,-0.5,0) * CFA(math.rad(-80),math.rad(0),math.rad(20)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1065. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(20+ -40)),LerpStyle(0.5,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1066. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,0,0) * CFA(math.rad(0),math.rad(0),math.rad(-20+ -4)),LerpStyle(0.1,Enum.EasingStyle.Back,Enum.EasingDirection.Out))

  1067. end

  1068. Attacking = false

  1069. Camera.CameraType = "Custom"

  1070. end

  1071. end

  1072. end

  1073. end

  1074. end)

  1075. local RLA = CFrame.new(0,0,0)

  1076. local Anim = "Idle"

  1077. Humanoid.WalkSpeed = 20

  1078. Msgreq("FE Neko Anims V1.6","FE Neko Animations Loaded, have fun - Made by Creo",5,nil)

  1079. while true do

  1080. swait()

  1081. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 0.5, 0)).lookVector, 4, CloneChar)

  1082. local torvel = (game.Players.LocalPlayer.Character.Humanoid.MoveDirection * Vector3.new(1, 0, 1)).magnitude

  1083. local velderp = RootPart.Velocity.y

  1084. if RootPart.Velocity.y > 0 and hitfloor == nil then

  1085. Anim = "Jumping"

  1086. elseif RootPart.Velocity.y < 0 and hitfloor == nil then

  1087. Anim = "Falling"

  1088. elseif torvel < .5 and hitfloor ~= nil then

  1089. Anim = "Idle"

  1090. elseif torvel > .5 and hitfloor ~= nil then

  1091. Anim = "Walking"

  1092. end

  1093. local W1 = game.Players.LocalPlayer.Character.Humanoid.MoveDirection* RootPart.CFrame.LookVector

  1094. local W2 = game.Players.LocalPlayer.Character.Humanoid.MoveDirection* RootPart.CFrame.RightVector

  1095. WVA = W1.X+W1.Z

  1096. RLV = W2.X+W2.Z

  1097. if Attacking == false then

  1098. game.Players.LocalPlayer.Character.HumanoidRootPart.Position = tors.Position

  1099. if Anim == "Falling" then

  1100. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0.3) * CFA(math.rad(20),0,0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1101. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,0,0) * CFA(0,0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1102. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(math.rad(-40),0,math.rad(5)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1103. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(math.rad(-40),0,math.rad(-5)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1104. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4,0.8,0) * CFA(0,0,math.rad(10)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1105. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0.4,0.5,0) * CFA(0,0,math.rad(50)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1106. elseif Anim == "Jumping" then

  1107. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0.3) * CFA(math.rad(-20),0,0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1108. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,0,0) * CFA(0,0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1109. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0,0,0) * CFA(0,math.rad(-40),math.rad(-20)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1110. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0,0,0) * CFA(0,math.rad(40),math.rad(20)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1111. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4,0.8,0) * CFA(0,0,math.rad(-10)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1112. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0.4,0.5,0) * CFA(0,0,math.rad(-50)),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1113. elseif Anim == "Idle" then

  1114. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(7+math.cos(time()*3.83)*-5 + (-6 + math.sin(time()*3.83)*6 )),math.rad(-24) + math.rad( math.sin((time()*3.83)/2)*10),math.rad(-math.cos((time()*3.83)/2)*13)),LerpStyle(0.2,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut))

  1115. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root * CF(0,0,math.cos((time()*3.83))/10) * CFA(math.rad(0),math.rad(0),math.rad(0)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1116. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(-0.1,math.cos((time()*3.83))/10,0) * CFA(math.rad(-5)- -math.sin((-time()*3.83))/8.7,math.rad(0),math.rad(5)+math.cos((-time()*3.83))/8.7),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1117. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(0.1,math.cos((time()*3.83))/10,0) * CFA(math.rad(-5)- -math.sin((-time()*3.83))/8.7,math.rad(0),math.rad(-5)-math.cos((-time()*3.83))/8.7),LerpStyle(0.3*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1118. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,-math.cos((time()*3.83))/8,0) * CFA(math.rad(-4),math.rad(-12),math.rad(8)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1119. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,-math.cos((time()*3.83))/8,0) * CFA(math.rad(-1),math.rad(7),math.rad(2)),LerpStyle(0.4*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1120. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-20 + math.sin(-time()*3.83)*-20),math.rad(-math.sin(time()*3.83/2)*24),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1121. elseif Anim == "Walking" and Running == false then

  1122. RLA = CFrame.new((math.sin((time()*8))/1)*0.5 *WVA,0.3*(1-WVA),(math.sin((time()*8))/1)*0.5 *RLV) * CFrame.Angles((-math.sin((time()*8))/1.5)*RLV,0,(math.sin((time()*8))/1.2)*WVA)

  1123. LLA = CFrame.new((math.sin((time()*8))/1)*0.5 *WVA,0.3*(1-WVA),(math.sin((time()*8))/1)*0.5 *RLV) * CFrame.Angles((-math.sin((time()*8))/1.5)*RLV,0,(math.sin((time()*8))/1.2)*WVA)

  1124. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(math.rad(7),math.clamp(math.cos((time()*8))*0.2 + math.rad(-RootPart.RotVelocity.Y*8),math.rad(-85),math.rad(85)),math.rad(-RootPart.RotVelocity.Y*0.4)),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1125. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF(0,-math.sin((time()*8*2))/3.2,-math.sin((time()*8*2))/3) * CFA(math.rad( -15 + 10 + WVA*15) + -math.rad(math.sin(time() *(8*2))*10),math.clamp( math.rad(0) - -RootPart.RotVelocity.Y/50,math.rad(-20),math.rad(20)),math.cos((time()*8))*0.2),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1126. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(-math.sin((time()*8))/4.5,0,0) * CFA(math.rad(-5),-math.sin((time()*8))*0.1 + math.rad(RootPart.RotVelocity.Y*3),-math.sin((time()*8))*0.4),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1127. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-math.sin((time()*8))/4.5,0,0) * CFA(math.rad(-5),-math.sin((time()*8))*0.1 + math.rad(RootPart.RotVelocity.Y*3),-math.sin((time()*8))*0.4),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1128. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0,(math.cos((time()*8))/8),0) * RLA * CFA(0, (-math.sin((time()*8))*0.5)*WVA,math.rad( -15 + 10 + WVA*15) + -math.rad(math.sin(time() *(8*2))*10)),LerpStyle(0.2,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1129. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(0,(-math.cos((time()*8))/8),0) * LLA * CFA(0, (-math.sin((time()*8))*0.5)*WVA,-math.rad( -15 + 10 + WVA*15) + math.rad(math.sin(time() *(8*2))*10)),LerpStyle(0.2,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1130. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.Angles(math.rad(-30 + math.sin(-time()*8)*-20),0,-math.rad(-math.sin(time()*8/2)*20 + RLV*2)),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1131. elseif Anim == "Walking" and Running == true then

  1132. RLA = CFrame.new(0,(0.5 + math.cos(time()*15)*0.5)*WVA+ 0.2,(0.5 - math.cos(time()*15)*0.5)*RLV+ 0.2) * CFrame.Angles(0,-math.rad(math.sin(time()*15)*80)*RLV,math.rad(math.sin(time()*15)*80)*WVA)

  1133. LLA = CFrame.new(0,(0.5 + math.cos(time()*15)*0.5)*WVA- 0.2,(-0.5 + math.cos(time()*15)*0.5)*RLV- 0.2) * CFrame.Angles(0,-math.rad(math.sin(time()*15)*80)*RLV,math.rad(-math.sin(time()*15)*80)*WVA)

  1134. RAA = CFrame.new(0,0.8 + math.sin(time()*15)*0.9*WVA,math.sin(time()*15)*0.9*RLV) * CFrame.Angles(0,math.rad(-math.cos(time()*15)*85)*RLV,math.rad(math.cos(time()*15)*85)*WVA)

  1135. LAA = CFrame.new(0,0.8 + math.sin(time()*15)*0.9*WVA,math.sin(time()*15)*0.9*-RLV) * CFrame.Angles(0,math.rad(-math.cos(time()*15)*85)*RLV,math.rad(-math.cos(time()*15)*85)*WVA)

  1136. neck.C1 = neck.C1:Lerp(nek * CF(0,0,0) * CFA(0,math.rad(-RootPart.RotVelocity.Y*5),0),LerpStyle(0.4,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1137. RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(root *CF((-1 - math.sin(time()*15)*2)*RLV,(-1 - math.sin(time()*15)*2)*WVA,-1 + 0.5 -math.sin(time()*15)*0.8) * CFA(math.rad(80 - math.cos(time()*15)*20),0,0),LerpStyle(0.4,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1138. tors["Right Shoulder"].C0 = tors["Right Shoulder"].C0:Lerp(rs * CF(0.6+ math.sin(time()*15)*1,0,-0.6)* RAA * CFA(math.rad(-10 - -math.cos(time()*15*2)*10),0,math.rad(80)),LerpStyle(0.6,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1139. tors["Left Shoulder"].C0 = tors["Left Shoulder"].C0:Lerp(ls * CF(-0.6+ -math.sin(time()*15)*1,0,-0.6) * LAA * CFA(math.rad(-10 - -math.cos(time()*15*2)*10),0,math.rad(-80)),LerpStyle(0.6,Enum.EasingStyle.Back,Enum.EasingDirection.InOut))

  1140. tors["Right Hip"].C0 = tors["Right Hip"].C0:Lerp(rh * CF(0.4 + -math.cos(time()*15)*0.9,0,0) * RLA * CFA(0, 0,math.rad(50)),LerpStyle(0.6,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1141. tors["Left Hip"].C0 = tors["Left Hip"].C0:Lerp(lh * CF(-0.4+ math.cos(time()*15)*0.9,0,0) * LLA * CFA(0, 0,math.rad(-80)),LerpStyle(0.6,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1142. TailWeld.C0 = TailWeld.C0:Lerp(TC0 * CFrame.new(0,0.7,0.3) * CFrame.Angles(math.rad(-110 + math.sin(-time()*15)*-20),-math.rad(RLV*30),0),LerpStyle(0.1*1,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut))

  1143. end

  1144. end

  1145. end

FE Neko Script - Pastebin.com (2024)

FAQs

What is an fe roblox script? ›

FE stands for Filtering enabled and SS stands for Server Sided. And the reason it says bypassing is because what your trying to do is make a script that can be called by for example using Adonin's " :s " command.

Are Roblox scripts legal? ›

roblox sees rules as black and white and sadly no matter the context if a rule is broken they will issue bans. if you were to just script your own it would be more similar to an admin panel and would be perfectly fine.

Is Roblox script hard? ›

Roblox scripting is not as hard to learn as other programming languages might be. But you will need to commit time and effort. How long it takes to learn Roblox scripting is not an easy question to answer, because it all boils down to how much effort and time you put into it.

Does Roblox use C++? ›

In the case of Roblox, C++ is likely used for various aspects of the platform, including: Engine Development: The core engine that powers Roblox games, including rendering, physics, networking, and audio systems, is written in C++.

What year did Roblox launch in China? ›

Roblox China launched in 2020, following a joint venture with Tencent in 2019 to create an educational version of the game.

What was Roblox originally called? ›

The beta version of Roblox was created by co-founders David Baszucki and Erik Cassel in 2004 under the name DynaBlocks. Baszucki started testing the first demos that year. In 2005, the company changed its name to Roblox.

When was Fe forced on Roblox? ›

In July 2018, ROBLOX required Filtering Enabled (FE) on all games as part of preventing exploiters and reducing the risk of these events from happening to places.

What does scripting do in Roblox? ›

Scripts are plain text files that let you add custom, dynamic behavior to your experiences. You can use scripts to trigger in-game events, respond to player input, save player data, create leaderboards, spawn enemies, control NPC behavior, and much, much more.

What is Lua script in Roblox? ›

Luau is the scripting language creators use in Roblox Studio. It is a fast, small, safe, gradually typed embeddable scripting language derived from Lua 5.1.

Why is Roblox written in Lua? ›

No, Roblox does not use Java. Lua is easier to use compared to Java. Lua doesn't use syntax that some children can struggle with. For example, there is no need to add a semi-colon at the end of every line of code in Lua, whereas you do in Java.

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